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Cycling 74 Jitter
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Cycling 74 Jitter editing software extends the Max/MSP programming environment to support realtime manipulation of video, 3D graphics and other data ...Click To Read More About This Product
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Superior processing power optimized for video data.
Cycling 74 Jitter editing software extends the Max/MSP programming environment to support realtime manipulation of video, 3D graphics and other data sets within a unified processing architecture. Because Jitter, like Max/MSP, is generic in nature, it offers unlimited possibilities for creative exploration. Whether you are interested in video processing, interactive art, teaching new media, or data visualization, Jitter offers both high and low level tools for working in exciting new ways.
Jitter abstracts all data as multidimensional matrices, so objects that process images can also process audio, volumetric data, 3d vertices, or any numerical information you can get into the computer. Jitter's common representation simplifies the reinterpretation and transformation of media. And with Jitter 1.5, many types of data can be processed on the GPU, leveraging the massively parallel computing power of today's latest graphics cards.
Although the Jitter architecture is general, it is highly optimized for use with video data, and performs with breathtaking speed. A robust set of mathematical operators, keying/compositing, analysis, colorspace conversion and color correction, alpha channel processing, spatial warping, convolution-based filters, and special effects deliver the building blocks for your own custom video treatments.
Jitter includes extensive support for Apple's QuickTime architecture, such as the playback of all QT supported file formats, real- or nonreal-time file creation, editing operations, import/export capabilities, integrated real-time QT effects, video digitizing, QTVR, file format conversion, and more. QuickTime audio may be routed into MSP to exploit MSP's powerful audio processing capabilities. For the production environment, Jitter provides support for digital video (DV) camera control as well as input and output via FireWire, and multiple monitor support for performance situations.
Jitter's integrated 2D/3D graphics support provides the tools to use hardware accellerated OpenGL graphics together with video, including the ability to texture 3D geometry with video streams in real-time, convert audio and video streams directly into geometry data, and render models, NURBS, 2D/3D text, and other common shapes. There is even low level access to geometry data and the majority of the OpenGL API for those who need to be closer to the machine.
Ease of use
Jitter is tightly integrated with Cycling '74's Max/MSP graphical programming environment which lets you visually connect data processing objects together with patchcords to create custom applications in a similar manner to analog modular synthesizers.
This visual framework provides the power to build your own unique video effects, realtime video mixers, audio visualizers, image to audio synthesizers, algorithmic image generators, batch converter/processor programs, or whatever your heart desires. You can share the programs you develop with other Max/MSP users and create standalone applications just as is currently possible with Max/MSP. A free Runtime version is available that runs any application created with Max/MSP/Jitter.
Jitter includes interactive help files for each of its objects, detailed documentation, 37 tutorials, and a bounty of useful examples.
Jitter's strength and flexibility comes from the use of a single generalized matrix data format when working with video, 3D geometry, audio, text, or any other kind of data. Jitter matrices may be composed of one of four data types: char (8 bit unsigned int), long (32 bit signed int), float32 (32 bit floating point), or float64 (64 bit floating point). Matrices may have up to 32 dimensions, and may have up to 32 planes.
This common representation makes the transcoding of information effortless. You can experiment with interpreting text as an image, converting video images to 3D geometry, turning audio into a particle system, or playing video data as audio. The possibilities are unlimited.
Jitter has all the fundamental mathematical tools required to work with this numerical representation. The jit.op object alone provides over 60 arithmetic, bitwise, exponential, logical, and trigonometric operators. The multitude of operators in jit.op are particularly useful for experimenting with video compositing. And Jitter's support for linear algebra, particle systems, Fourier analysis and resynthesis, string processing, cellular automata, and Lindenmeyer systems allows for even further experimental possibilities.
- Extends the Max/MSP programming environment
- Tight integration with Cycling '74's Max/MSP graphical programming environment
- Abstracts data as multidimensional matrices
- Highly optimized for use with video data
- Support for Apple's QuickTime architecture
- 2D/3D graphics support
- Interactive help files for each of its objects, detailed documentation, 37 tutorials, and a bounty of useful examples
- Single generalized matrix data format when working with video, 3D geometry, audio, text, or any other kind of data
Order today and get outrageously powerful and fast processing capability for your video and other data!
- Macintosh Requirements: Mac OS X 10.3 or higher, 256MB RAM, Max/MSP 4.5.5 or later installed on your system, QuickTime 6.0 or later, OpenGL 1.5 or later
- Macintosh Recommendations: OpenGL hardware-accelerated video card, Multiprocessor (many CPU-based Jitter objects now exploit multi-processor and multi-core systems)
- Windows XP requirements: Windows XP, 256MB RAM, 1GHz processor or higher, OpenGL hardware-accelerated video card, Max/MSP 4.5.5 or later installed on your system, QuickTime 6.0 or later, OpenGL 1.5 or later
- Windows XP Recommendations: Multiprocessor (many CPU-based Jitter objects now exploit multi-processor and multi-core systems)
- Please contact your graphics card manufacturer for the latest OpenGL drivers