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VirSyn Cube 2 Virutal Synthesizer
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CUBE 2 is a musical instrument and the ultimate tool for sound designers who wish to have instant and intuitive access to all principal components ev...Click To Read More About This Product
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The structure of sound.
CUBE 2 is a musical instrument and the ultimate tool for sound designers who wish to have instant and intuitive access to all principal components every imaginable sound is build from. Every sound can be decomposed in a sine spectrum representing the harmonic and inharmonic partials and a residual noise spectrum for the noise components. The spatial character of a sound can be represented by a pan spectrum. The temporal evolution of these three spectra is a very convenient way to describe every sound. CUBE 2 is built around this model and allows you to manipulate the structure of a sound with all its components in a comfortable and musical way.
ake a sample as input and CUBE 2 analyzes it into two components: up to 512 sine tracks for the partial components and the residual spectrum for the noise components. The outstanding quality of the analyzer for a broad range of sounds avoids the typical artifacts known from time stretching/pitch shifting and granular algorithms.
The spectral editing windows are the heart of CUBE´s sound manipulation and creation capabilities. They give you deep access to the sound components described before. Imagine drawing a bandpass filter or comb filter structure directly into the spectrum display ! Zoom into the spectrum to manipulate it down to a single partial. You can use "Contrast" tools to enhance or reduce the frequency or amplitude modulations of the sound in selected areas of the spectrum. And all editings are immediately audible.
CUBE´s unique time warping envelope gives you control over the timeline. You can simply reverse the sound, freeze it at any position or manually move around the sound for scratching effects. Or create an arbitrary moving with up to 64 breakpoints.
The next level of sound manipulation in CUBE 2 is to take up to four sound sources and make all parameters and spectral components move inside this "cube". Take for example a flute like sound as one source and a trumpet like sound as another source. The result is a sound morphing from flute to trumpet ! The movement can be made automatically with the morphing envelopes or manually by using MIDI controllers or the mouse.
Each of the four sound sources allow for another level of controlling the sound. The levels, attack and decay times, pan positions of every partial can be globally edited here on a more abstract level. You can use a global filter with arbitrary shape on this level which takes also part in the morphing process - a comb filter in Source A can for example morph into a lowpass filter in Source B.
- four morphable sound sources
- 512 partials per voice
- harmonic/inharmonic spectra
- arbitrary noise spectra
- morphable filter banks
- 3 Envelopes with tempo sync
- 64 time/level segments per envelope
- 2 LFOs
- AIFF/WAV sample import
- Sine spectrum
- Residual spectrum
- Pan spectrum
- Spectral editing
- Time warp envelope with 64 breakpoints
Cube 2 Virutal Synthesizer
- standalone and plugin
- VST / AudioUnit / RTAS support
- Scala compatible Microtuning
- Up to 8 independent outputs
Reviewed by 1 customer
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VirSyn offers a killer additive synth with CUBE 2. It is able to create sounds from scratch using up to 4 Additive oscillators. It also is able to resynthesize on all four of the oscillators too.Spectral data and sound over time are two excellent functions in an Additive synth that can sound anywhere from a Mini Moog to the Space Choir From Hell and anywhere inbetween and beyond.Check out the demo at VirSyn's web site, then, after spending a bit of time getting an understanding of it, and buy! You won't be sorry, especially as further exploration seems to bring out near magical capabilities.People consider Additive synthesis as cold and/or sterile...and it can be; but with the wonderful filters and modulation matrix you can create all kinds of sounds.Typical of VirSyn, there is great content, as in patches and smartly designed sample data. BTW, the visual representation of musical expression and mathematics make for novel sample editing and patch programming.There are so many ways of attacking sound via a visual metaphor that you actually start to see how a sound will work. It is not only a novel way of programming, it is sensible and removes levels of difficulty from the process.